From: WTLS iterative algorithm of 3D similarity coordinate transformation based on Gibbs vectors
\({\mathbf{D}}_{x}\) = 10−12× | 0.6830762558 | 0.0000000000 | 0.0000000000 | 0.0000000000 |
0.0000000000 | 0.3527666780 | − 0.1693925312 | − 0.1326418580 | |
0.0000000000 | − 0.1693925312 | 0.4202274973 | 0.1112063825 | |
0.0000000000 | − 0.1326418580 | 0.1112063825 | 0.2690705785 | |
\({\mathbf{D}}_{{\mathbf{t}}}\) = 10−3 m2× | 0.7276425140 | 0.0000000000 | 0.0000000000 |  |
0.0000000000 | 0.7276425140 | 0.0000000000 | Â | |
0.0000000000 | 0.0000000000 | 0.7276425140 | Â |