From: WTLS iterative algorithm of 3D similarity coordinate transformation based on Gibbs vectors
Parameters | The new algorithm | The Felus–Burtch algorithm |
---|---|---|
Iterations | 6 | – |
Scale | ||
 \(\lambda\) | 1.0002101164 ± 0.0002001329 | 1.0002101164 |
Gibbs vector | ||
 \(a\) | − 0.0381487705 ± 0.0001517110 | – |
 \(b\) | 0.1072667832 ± 0.0001625734 | – |
 \(c\) | 0.2637168674 ± 0.0001124502 | – |
Rotation angles | ||
 \(\theta_{x}\) (°) | 1.0693156620 | 1.0693156620 |
 \(\theta_{y}\) (°) | − 12.5193487938 | − 12.5193487938 |
 \(\theta_{z}\) (°) | − 29.4297272328 | − 29.4297272328 |
Translation | ||
 \(t_{x}\) (m) | − 22.9747 ± 0.0074 | − 22.9747 |
 \(t_{y}\) (m) | 29.4056 ± 0.0074 | 29.4056 |
 \(t_{z}\) (m) | − 2.2626 ± 0.0074 | − 2.2626 |
 \(\sigma\) (m) | 0.0165797705 | 0.0165797705 |