From: WTLS iterative algorithm of 3D similarity coordinate transformation based on Gibbs vectors
\({\mathbf{D}}_{x}\) = 10−7× | 0.4005319716 | 0.0000000000 | 0.0000000000 | 0.0000000000 |
0.0000000000 | 0.2301623730 | − 0.1041878824 | − 0.0074983064 | |
0.0000000000 | − 0.1041878824 | 0.2643009705 | − 0.0034785756 | |
0.0000000000 | − 0.0074983064 | − 0.0034785756 | 0.1264504316 | |
\({\mathbf{D}}_{{\mathbf{t}}}\) = 10−4 m2× | 0.5498931099 | 0.0000000000 | 0.0000000000 |  |
0.0000000000 | 0.5498931099 | 0.0000000000 | Â | |
0.0000000000 | 0.0000000000 | 0.5498931099 | Â |