Study on the effect of the oceanic water layer on strong ground motion simulations
© The Society of Geomagnetism and Earth, Planetary and Space Sciences (SGEPSS); The Seismological Society of Japan; The Volcanological Society of Japan; The Geodetic Society of Japan; The Japanese Society for Planetary Sciences; TERRAPUB 2010
Received: 27 November 2007
Accepted: 23 July 2010
Published: 28 October 2010
We studied the effect of the oceanic water layer on strong ground motion simulations. Source faults of subduction zone earthquakes, such as the Nankai-Tonankai earthquake, West Japan, are situated in the offshore area, under a thick water layer. The necessity of including the oceanic water layer in the velocity model for simulations employing the finite difference method is debated by many researchers, and consideration given to the possibility of neglecting by this layer, which would reduce the computation time and stabilize the calculations. Although the oceanic water layer has a low velocity and density, it can affect surface wave generation. In this study, for demonstration purposes, we calculated and compared strong ground motions from three source fault models, placed into the boundary between the crust and subducting plate, where source rupture of the Tonankai earthquake is expected. Simulations were made for two realistic three-dimensional velocity models: without and with the oceanic water layer. The model without the oceanic water layer was constructed simply by subtracting the depth of the oceanic layer from the depth of all velocity interfaces under the ocean. This procedure keeps the thickness of the layers (oceanic sediments, surface low-velocity layer, upper crust, and lower crust) the same as in the model with the oceanic layer and reduces simulation errors. Simulations were made for the set of sites on a line across the subduction zone and directed to the Osaka basin. The results show that the water layer has a strong effect on the fundamental mode of the Rayleigh wave, which can be generated by the shallow (approx. 5 km) source. Considering that all asperities of the expected Nankai-Tonankai earthquake are deep (> 10 km), we conclude that the effect of the water layer can be neglected for ground motions at land sites.
Key wordsNankai-Tonankai earthquake strong ground motion simulations crustal velocity finite difference method
Ground motion simulations and predictions based on the source model and the underground velocity structure model are quite important for understanding strong ground motion characteristics and related earthquake disasters. Since the 1994 Northridge, USA, and the 1995 Kobe, Japan, earthquakes, strong motion simulations using the heterogeneous source and realistic three-dimensional (3-D) underground velocity structure models have become successful and quite popular in the research field of applied seismology and earthquake engineering.
The effect of the water layer is rarely considered in the numerical simulations of strong ground motions. Firstly, in terms of finite difference simulations, researchers consider that the introduction of the low-velocity (V p = 1500 m/s) water layer into the velocity model would decrease the maximum grid size and time step and increase the computation time and number of time steps, ultimately causing numerical instabilities. Secondly, the commonly assumed viewpoint is that the effect of the water layer on the generation of the direct waves is small due to its low velocity and density. In contrast, using boundary element method estimations for simple 2-D models, Hatayama (2004) demonstrated that effect of the shallow water layer on the generation of Rayleigh waves could be strong. The effect of low-frequency or long-period basin-induced surface wave generation in metropolitan areas on such structures as skyscrapers, large bridges, and oil tanks has recently attracted increased interest, focusing attention once again on the problem of the effect of the water layer on surface wave generation.
Studies of the effect of the oceanic water layer on the propagation of seismic waves from local and regional earthquakes are scarce. Nagano and Motosaka (1994) simulated seismic wave propagation by the hyper-element method using a velocity structure model with a water layer overlying the ground and reported that the water layer can influence seismic motion. In order to study the effect of the water layer, Hatayama (2004) applied the boundary element method in a shallow bay model. Three types of models were examined: (1) with a water layer; (2) without a water layer, where the water layer was replaced by surface sediments; (3) without a water layer, where the water layer is replaced by a vacuum (this procedure retains the same thickness of the surface sediment layer as in the first model). Hatayama (2004) found that the Rayleigh waves are strongly influenced by the water layer and that the deeper the water layer, the longer the period of ground motions influenced. The substitution of sediments for water (model 2) had a bad effect. At a land station in Hokkaido, Nakanishi (1992) observed Rayleigh waves guided by the oceanic trench (Kurile trench). His simulations show that this could have been due to the effect of the deep water layer over the trench.
The aim of the study reported here was to test the effect of the water layer on ground motions within the constraints of a realistic 3-D velocity model with a deep oceanic layer. To this end, we made finite difference simulations for several point sources located in the source region of the Tonankai earthquake, off Kii Peninsula. We limited our study to the generation of surface waves in oceanic sedimentary layers. For this reason, calculations were made for a line of sites across the subduction zone, in the Osaka direction, which only slightly “runs up” into the inland area (see Fig. 1). We developed two velocity models: (1) with and (2) without a deep oceanic water layer. Following the recommendations of Hatayama (2004), the velocity model without the oceanic water layer was constructed in such a way that the thickness of other velocity layers was preserved (Iwata et al., 2008).
2. 3-D Velocity Model
Many velocity structure models have been designed by different organizations and research groups. Most of these were designed for evaluating ground shaking level related to the earthquake disaster of general houses or for seismic intensity mapping. However, our target is the simulation of long-period ground motion. Iwata et al. (2008) constructed the crustal velocity structure model for the Kinki area by compiling many of the seismic survey results available at the time. Here, we briefly describe this velocity model, concentrating on the accretion prism part, which is related our study.
The general principle of crustal velocity modeling is to a build model from several layers with each layer having a constant value of velocity, density, and quality factor Q. This traditional approach allows us to directly incorporate the results of many previous studies into the model, such as seismic profiling and receiver function inversion, which employ the same approach with constant velocity layers. Model interfaces between layers are 3-D. They are constructed using the spline interpolation method, following the approach developed earlier for the Osaka basin model (Kagawa et al., 1993, 2004).
In 2004, a deep seismic exploration experiment across the Kinki area was conducted within the framework of the project of regional characterization of the crust in metropolitan areas for the prediction of strong ground motion (Ito et al., 2005). Before this experiment, crustal velocity structure and subducting slab structure had been studied by p-wave exploration surveys (e.g. Nakanishi et al., 1998, 2002a, b; Kodaira et al., 2002) and, using earthquake records, by the receiver function method (e.g. Yamauchi et al., 2003). We also refer to the seismic cross-section databases (ERI, 2006; JAMSTEC, 2006). The velocity structure models from the OBS (Ocean Bottom Seismometer) measurements were used.
In the subducting area, the accretion prism or the sedimentary wedge can be observed in the cross-sections of the exploration surveys (e.g., Nakanishi et al., 1998, 2002a, b; Kodaira et al., 2002). These sediments seem to be several kilometers in thickness and to strongly affect the results of the ground motion simulation for subduction events (e.g., Yamada and Iwata, 2005).
2.1 Construction of velocity interfaces
The velocity model was constructed from ten constant velocity layers: (1) oceanic water layer, (2) oceanic sedimentary layer (accretion prism, OS), (3) surface low-velocity layer (LV), (4) upper crust (UC), (5) lower crust (LC), (6) mantle wedge (MW), (7) subducted oceanic layer 2 (oceanic upper crust, SOC2), (8) subducted oceanic layer 3 (oceanic lower crust, SOC3), (9) slab (oceanic upper mantle), and (10) upper mantle. Their boundaries are next interfaces: (1) ground surface (or ocean bottom), (2) lower interface of the OS layer, (3) lower interface of the LV layer, (4) Conrad interface, (5) Moho interface, (6) top boundary of the SOC2 (oceanic upper crust), (7) top boundary of the SOC3 (oceanic lower crust), (8) upper boundary of the slab (oceanic Moho), and (9) lower boundary of the slab (see Fig. 2).
Lower interface of the oceanic sedimentary layer. We used OBS seismic profiles data. For oceanic areas that are not covered by the OBS studies, we extrapolated the OBS results and assumed that the thickness of the OS layer is zero. That can be seen in Fig. 3(b).
Lower interface of the low-velocity layer. For inland areas, deep seismic profile results were used wherever possible. In the rest of the target area, the LV layer was assumed to be at a constant depth, namely, 3 km, according to the velocity models used for hypocenter location. For the accretion prism, we used OBS seismic profile data. For oceanic areas not covered by the OBS studies, we extrapolated the OBS results and assumed that the thickness of the LV equals 1 km, as shown in Fig. 3(c).
Conrad interface. Similar to Petukhin et al. (2004), we assumed that the Conrad interface approximately coincides with the lower boundary of the crustal seismicity. The lower boundary of the seismicity depth obtained by Ito (2002) was used. For the area where seismicity of the upper crust merges with the seismicity of the slab, we used the receiver function inversion results of Yamauchi et al. (2003).
Moho interface. Two kinds of data can be used to construct the 3-D Moho interface: the receiver function inversion (Yamauchi et al., 2003; Shiomi et al., 2004) and the travel time inversion results (Salah and Zhao, 2004). Both Moho and Conrad interfaces were smoothly combined with the top boundary of the subducted oceanic layer 2.
Top of the subducted oceanic layer 2. The OBS velocity models were used in the offshore area covered by the OBS reflection profiles. These were then extrapolated to the inland areas, assuming a constant difference (approximately 7–8 km) between the depth of the top of the SOC2 and the depth of the upper boundary of the slab (see below). Here, we used the observation that the subducting oceanic crust (i.e., SOC2 and SOC3) is mostly aseismic, whereas all subduction seismicity is concentrated inside the slab, which is also subducting the oceanic upper mantle (see, for example, Ito et al., 2005). The results are shown in Fig. 3(d).
Top of the subducted oceanic layer 3. The SOC3 lies just above the slab. The OBS velocity models were used once again in the offshore area covered by the OBS reflection profiles. For inland areas, we summarized the OBS velocity models and simply assumed that the ratio of the thicknesses of the SOC2 and SOC3 is approximately 1:2.
Upper boundary of slab. We assumed that the slab is a high-velocity layer located below the oceanic Moho that includes most of the deep seismicity area. Therefore, the depth of the upper boundary of slab in the offshore areas was estimated using the OBS models. The depth of the upper boundary of the seismogenic slab in the inland areas was estimated using seismicity data. The depth of the upper boundary of the aseismic slab in the inland areas was estimated using the receiver function inversion results. Between these three areas, the slab surface was smoothly interpolated. Steps of the depth were corrected, if necessary, assuming the following priority: the OBS models (highest), the seismicity data, and the inversion of receiver function (lowest).
2.2 Velocity model parameters
Parameters of the 3D velocity model.
Oceanic water layer
Oceanic sedimentary layer
Surface low-velocity layer
Subducted oceanic layer 2
Subducted oceanic layer 3
3. Finite Difference Simulations
We calculated and compared strong ground motions from three sources, Src1, Src2, and Src3, placed into the boundary between crust and subducting plate, where source rupture of the Tonankai earthquake is expected (see Fig. 4). Strike and rake angles of source mechanisms are the same for all three sources. We used the values of strike 215, rake 90 in accordance with Tsurugi et al. (2005); these values are based on the expected source model of the Tonankai Earthquake proposed by the Central Disaster Prevention Council of Cabinet Office. The dip angle was adjusted to the subducting plate local interface gradient, which is approximately 14° for the deeper events (Src2 and Src3); this value is in agreement with the expected source model of the Tonankai Earthquake. For the shallower event (Src1), the local interface spatial gradient is almost zero, and we assumed that the fault plane is horizontal. Double couple source is an equivalent force system of a dislocation in a ‘homogeneous medium’, and for this reason we put sources two grids above (not just on) the interface between the crust and subducted plate.
Simulations were made for the two 3-D velocity models described above, namely, without and with the oceanic water layer, and for the set of sites on the ground surface on a line across the subduction zone directed to the Osaka basin (see Figs. 1 and 4).
High-velocity contrast between low-velocity (OS, LV) and high-velocity (UC, LC, SOC2) layers could result in numerical instabilities. To avoid these, we manually controlled junctions between interfaces and slightly modified them in order to remove sharp wedges. As result, it was possible to run stable calculations from the first attempt. S-wave velocity in the water layer should be set to zero. To check if there is a leakage of the S-wave into the water layer in this case, we performed a special test. For a simple 1-D velocity model consisting of the ground layer and water layer, we computed ground motions for plane S-wave incidence normal to the boundary between layers and found no leakage of plane S-wave into the water layer that was caused by modeling or numerical scheme errors.
For the simulations, we employed the 3-D staggered grid finite difference method (Graves, 1996). The shortest target period in the simulations was about 2 s. The smallest shear-wave velocity was assumed to be 1500 m/s. The finite difference grid size in horizontal directions was 500 m. For depth direction, a non-uniform grid size was used (Pitarka, 1999). For the sedimentary and low-velocity layers shallower than 11,000 m, a grid span was designed to be 125 m; deeper than 11,000 m, the grid span was 250 m. For the calculations, we used 9090 time steps at time intervals of 0.022 s.
4. Interpretation of Simulation Results
To calculate the group and phase velocities from the finite difference simulation results, we first filtered all simulated waveforms in five frequency bands: 0.01–0.1, 0.1–0.2, 0.2–0.3, 0.3–0.4, and 0.4–0.5 Hz. Group velocities and phase velocities were then estimated from radial components for each frequency band. Group velocity was calculated as the distance between the first and last site in the selected segment (see Fig. 6, total length of segment is 28 km) of the site array divided by the time-delay of the peak of the wavelet packet envelope for the same sites. Phase velocity was calculated as the average ratio of the distance between two adjoining sites (7 km) and the time-delay of the zero phase of the same wave in the wavelet packet for the same sites. Finally, estimated group and phase velocities were assigned to the central frequencies of waveforms in each frequency band.
The 1-D velocity model for theoretical calculations was constructed as follows. From the 2-D cross-section of the velocity model without water layer, we selected an approximately horizontal uniform segment (shown between two vertical dashed lines in Fig. 6(a)). For this segment we calculated an average 1-D velocity model, as shown in Fig. 6(b).
Figure 6(d) and 6(c) show comparisons of the results for the Rayleigh fundamental (mode 0) mode and higher (mode 1) mode, respectively. The results clearly show that the second surface wave has phase and group velocities that agree well with the fundamental mode velocities. In contrast, the first surface wave has phase and group velocities that agree with the first higher mode (mode 1) velocities. We should mention that higher modes (mode 1 or mode 2) have approximately the same velocities and that their separation within the framework of our study was impossible. For this reason, we use the term “higher mode” without clarifying the number of the mode.
Inland sites, numbers 19–21, were the target sites in our study. In order to compare the simulation results of the velocity model with water layer and without water layer, we compared the maximum amplitudes of waveforms. We found that the amplitudes of direct S-waves were the same for both velocity models and for all sources, although they were much smaller than those of the surface waves. With respect to the surface waves, for the shallowest source, Src1, the amplitudes of first wave were similar for both models, while those of the second wave were approximately 1.5-fold larger for the model without the water layer. For the deeper source, Src2, there was a tendency towards equalization of amplitudes in both models and both surface waves. For the deepest source, Src3, both amplitudes and waveforms themselves became equal. We should mention that the second surface wave that was interpreted as fundamental Rayleigh mode, disappears in the Src3 simulations.
5. Discussion and Conclusions
The results of our simulation study show that, in terms of the uncertainties inherent to 3-D velocity modeling, the effect of the water layer is small and can be neglected for relatively deep sources (>8–10 km). To the contrary, for a shallow source, the error of simulation can be ± 1.5-fold, depending on the source location.
Most of the difference arises due to intensive fundamental Rayleigh mode generation in the case of a shallow source in the velocity model without a water layer. The velocity model including the water layer strongly suppresses fundamental mode (mode 0) generation, likely due to the fundamental mode having its largest amplitude at zero depth, i.e., on the contact surface of ground with the water layer. An additional layer of deep water above this surface suppresses Rayleigh fundamental mode generation. To the contrary, a higher mode has its largest amplitudes at some depth and the water layer has only a small effect. We should also mention that shallow sources easily generate fundamental mode surface waves, while deeper sources generate higher modes.
For the model with the water layer, we should consider an interface wave (frequently called Scholte waves; Scholte, 1958) instead of a surface Rayleigh wave. Van Vossen et al. (2002) compared FD simulations with analytical solutions for such waves for two simple cases: (1) with flat water-solid interface and (2) with an inclined interface. These authors recommended using at least 15 grid points per wavelength for the case of an inclined interface to reduce possible errors that increase with increasing dipping angle. Our grid scheme follows this recommendation at periods of maximum amplitudes that are around 3 s. Moreover, due to the smoothness of the model, the maximum dipping angle of the bottom interface is small enough (5°; see, for example, Fig. 3(a) or Fig. 4). A more detailed study was performed by Okamoto and Takenaka (2005) who compared FDM and the discrete wavenumber method (DWM) simulation results. Their recommendations are stricter: 60 grid points per wavelength, and second order staggered grid scheme should be applied in the vicinity of the watersolid interface. We should mention that in most simulation cases, higher amplitudes are obtained for FDM simulations than for DWM simulations. In our case, correction of the calculation method according to the recommendations of Okamoto and Takenaka (2005) could result in slightly smaller amplitudes on Fig. 5(a), right panel.
A comparison of Figs. 1 and 3(d) reveals that in the case of the Nankai and Tonankai earthquake source models by the Central Disaster Prevention Council of Cabinet Office, there are no very shallow asperities that could generate fundamental mode Rayleigh waves. All asperities are deeper than 10 km. However, this model is only one among many hypothetical source models, and in the case of another model having shallower asperity, we need to consider the effect of the oceanic water layer.
Amplitudes of fundamental mode of Rayleigh waves, which are generated by shallow (around 5 km in depth) sources, are larger for the model without the oceanic water layer than for the model with the oceanic water layer.
Amplitudes of higher mode Rayleigh waves are almost the same for both velocity models.
Amplitudes of direct P- and S-waves are the same for both velocity models.
The effect of the water layer can be large and must be considered in the case of a shallow source; it can be neglected in the case of deep sources (> 10 km depth).
Because all asperities of the expected Nankai and Tonankai earthquake source models are deep, it is possible to neglect the effect of the oceanic water layer on the strong ground motion prediction for these source models.
The ideas leading to the finite-difference simulations of the velocity model with water layer were developed during a series of discussions with Ivo Oprsal. Other discussions with Ken Miyakoshi helped to interpret the results presented in this article. The reviews provided by Hiroshi Takenaka and an unknown reviewer were extremely helpful and led to significant improvements in the quality of the manuscript. For the 3-D velocity modeling, we used seismic exploration results from the JAMSTEC and ERI databases and also results of many other studies that we were not able to reference here: we are indebted to all researchers; a full list of references can be found in the DAIDAITOKU-1 report. This study is supported by the ‘Regional characterization of the crust in metropolitan areas for prediction of strong ground motion’ project 2002–2006 by MEXT, Japan (the DAIDAITOKU-1 project).
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